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Author Topic: TDG Development Diary  (Read 156554 times)

sverx

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Re: TDG Development Diary
« Reply #240 on: November 17, 2009, 08:29:46 AM »

Perhaps I should have used your library instead sverx as it sucks when the author of a library you're using dissappears or is not around to answer questions.

Well, happens. Maybe he was on vacation or busy or... dunno. I'm contacting him through IRC, I think he'll reply soon :)

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headkaze

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Re: TDG Development Diary
« Reply #241 on: November 17, 2009, 01:15:51 PM »

Okay got a reply, and it's good to know you can use multiple xm's that share samples and it will automatically remove duplicates. Also you can't stop a song in the callback. Anyway we now have the music working pefectly so I don't think I'll bother asking SF to split the xm up.
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spacefractal

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Re: TDG Development Diary
« Reply #242 on: November 17, 2009, 03:14:33 PM »

SF: Thanks for the music update, it works great now :) I like how it jumps from the tension song back to the main song then stops again. The main reason for this is so there is silence for the murder organ to hopefully give a bit of a fright like the original. Not sure if I'm replicating that well or not though. Anyway ingame you will hear the song about 5 times.

Its a bug and was not intended to jump to the other song :-D and it also wrong into wrong part of it..... But since you like it, I think I fix the song, so it start correctly to the other song instead midpart of it which it does now.

Fixed, a D4 should have been B4, but I do changed it to B3, since you liked that way it plays (even it really was a bug).
« Last Edit: November 17, 2009, 03:17:44 PM by spacefractal »
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sverx

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Re: TDG Development Diary
« Reply #243 on: November 19, 2009, 09:49:09 AM »

'The press' today speaks about this project...

http://www.nintendomax.com/index.php?topic_id=10865
http://www.pdroms.de/news/20876/

don't ask me why...
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headkaze

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Re: TDG Development Diary
« Reply #244 on: November 19, 2009, 10:36:40 AM »

Well we can't keep it secret forever especially with Warhawk and MMLL here. I've been meaning to make a post on Retro Remakes about it but perhaps I will when next demo is ready. Speaking of which sorry about the delay on that, I've been tirelessly working on character "goals" and trying my best to replicate some of the quirky actions of characters. This means alot of time spent watching what characters do, tweaking etc. So next demo should be ready soon(ish)..
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Flash

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Re: TDG Development Diary
« Reply #245 on: November 19, 2009, 11:01:05 AM »

I just love,

"déjà auteurs des excellents remake Manic Miner the Lost Levels et Warhawk DS,...."

It is nice that our work is getting such great attention :)

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headkaze

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Re: TDG Development Diary
« Reply #246 on: November 19, 2009, 11:09:23 AM »

I just love,

"déjà auteurs des excellents remake Manic Miner the Lost Levels et Warhawk DS,...."

It is nice that our work is getting such great attention :)

Yeah see now they expect all of our games to be "des excellents".. not much pressure is there?  :'(  :D
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spacefractal

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Re: TDG Development Diary
« Reply #247 on: November 19, 2009, 06:43:39 PM »

You have something to live up to, due Warhawk and MMLL :-D

Is the demo officiel or still internal. I guess just like before it want to been finished before release, even it mightbeen few bugs after a release.

It also took some times to update the news page on this frontpage as well and TDG is still not annoneced on the frontpage?

The game allready on that sate look awesome. The engine could also been used for other adventure games like this (Law of the West or such game example as I wrote about it eailer).
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Flash

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Re: TDG Development Diary
« Reply #248 on: November 19, 2009, 06:47:52 PM »

MMLL was not announced on the main page until it was released. I was just BLOODY stupid and release a demo (so so early) that several weeks later people found and posted. I will not make that mistake again.

I am hoping that I can get all my bits to build a new i7 pc in time for release so that I can do a really good release video for HK! I missed out on doing that for MMLL and the one I did eventually manage was poo!
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Lobo

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Re: TDG Development Diary
« Reply #249 on: November 19, 2009, 08:49:10 PM »

I just love,

"déjà auteurs des excellents remake Manic Miner the Lost Levels et Warhawk DS,...."
It is nice that our work is getting such great attention :)

Be lucky that no 'Official Demo' was released on this site, then you would see a great attention.  :D

As for the video, don't bother too much with that, the game will always look better than bloody video. What I seriously dislike when people make videos (talking about PC games here) is when they do all that crap like-

'Prepare for the adventure...'
<text blurs then zooms in>

'...in which YOU are...'
<something swirly in the background>

'...DESTINED to discover...'
<some red color sliding from the left>

'...that....'

'...the game will be actual shit and this video is the best we could do!'
<sad music plays, trumpets>

 :-[
« Last Edit: November 19, 2009, 08:49:58 PM by Lobo »
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Flash

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Re: TDG Development Diary
« Reply #250 on: November 19, 2009, 09:01:30 PM »

Who rattle your fucking cage?

LOL

It is nice to release a video though. Not with zooming text and music, just a little video that people can watch to see the game in action before they download. Something that gives an indication to the type of game that is being presented.

We have never gone overboard on the videos. The only thing I have ever added was a last page to say that the game (Warhawk) was 100% ASM and contained no additives. Well, it was a giggle for me.

TONS of people will not know what this game is, they perhaps played the more mainstream titles. A video can help publicise a game.

ps. Did I rattle your cage? LOL
 :D
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Lobo

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Re: TDG Development Diary
« Reply #251 on: November 19, 2009, 09:08:07 PM »

Nono, just speaking in general cause most videos I see (usually PC titles) are like that, you know~

' Prepare to be Amazed last Thursday with a game coming in September..' or some shit like that. After like 10 minutes of the cut/paste slide events in After Effects/Flash you actually don't see anything of the game! Just that you should be prepared...for some obliteration of your optic nerves or something.

Both MM and WH videos were great, I'm not talking about that, just don't stress too much about those things, it's the game that's important and 'TDG' so far is the winner.
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Flash

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Re: TDG Development Diary
« Reply #252 on: November 19, 2009, 09:13:34 PM »

Phew!!
 ;D
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Lobo

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Re: TDG Development Diary
« Reply #253 on: November 19, 2009, 09:19:06 PM »

Did I scare you again? Man, I have to stop doing this.  :D

In case of TDG, the video in hands of such people would look like this~

'Prepare to be amazed with..'
<text slowly zooms in>

'..Detective investigation that takes Detective..'
<text blends to the background with swirly photoshop filter>

'On the CASE!'
<all caps actually>

You know? If people who prefer video as promoting tool for games would consider for a moment what they're doing, the final cut would at least look like this~

'Prepare to be amazed with..'
<text appears at once, opacity 100%>

'..Detective with gastronomic problems..'
<slow moaning music>


'..farts..'
<trumpets>

' Coming this september last monday!'

 8)

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Flash

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Re: TDG Development Diary
« Reply #254 on: November 19, 2009, 09:23:51 PM »

That is PERFECT!

Ok, copied all to Premier!

Thanks!
 :P
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Lobo

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Re: TDG Development Diary
« Reply #255 on: November 19, 2009, 09:35:01 PM »

Excellent, than start crackin' yer pipe.  :D

Oh, Premier, haven't touch that since college methinks, it has to be like V.3000.5 by now.
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Sokurah

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Re: TDG Development Diary
« Reply #256 on: November 19, 2009, 09:40:56 PM »

I could stop all of you if I was a squirrel.
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Lobo

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Re: TDG Development Diary
« Reply #257 on: November 19, 2009, 09:48:07 PM »

I could stop everything if it wasn't for Absinthe, clouds my vision, cast shadows over yonder, across the meadow...frog...prepare to be amazed...Saturday in 2010.*










*that was Haiku, Antarctic style in case you didn't notice.
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Sokurah

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Re: TDG Development Diary
« Reply #258 on: November 19, 2009, 09:51:47 PM »

I could stop all of you if I was a squirrel.

Oh...and that's because you're all nuts. ;D
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Lobo

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Re: TDG Development Diary
« Reply #259 on: November 19, 2009, 09:53:02 PM »

Oh...and that's because you're all nuts. ;D

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Flash

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Re: TDG Development Diary
« Reply #260 on: November 19, 2009, 10:13:08 PM »

Why is it that all topics here fall to pieces eventually?

I was thinking we should have an entire topic called 'Talking Bollocks", but then that would either not be used, or have conversations about something important in it? Somehow I think we are failing in keeping topics 'on course'.

We were thinking of assigning a new Moderator for the board, but everyone we know on here is just as fucking bad (HK and Myself included) LOL..

Oh god! See what I mean, even in mentioning that this topic is a bit 'off the rails' has made me do the same!

How do we control the madness?

or, should we?

or... hmmmm!
« Last Edit: November 19, 2009, 10:14:10 PM by Flash »
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Lobo

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Re: TDG Development Diary
« Reply #261 on: November 19, 2009, 10:26:41 PM »

Probably because there is nothing going on. All the work is done 'behind the curtains' anyway so unless something problematic is reported (say xm related :P) or some testing to be done, there isn't too much going on via posting, you know. When there is something about the game to be posted, then it gets posted and commented proper. Otherwise, the topics like this and WH and MM would really fall behind and be totally lost if we had, say General Topic of some kind to post random crap in. This way, we kinda keep the topics alive until some serious info about it is released.

But maybe some general topic is cool though but yeah, we might end up posting serious stuff in there :P.
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Flash

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Re: TDG Development Diary
« Reply #262 on: November 19, 2009, 10:31:13 PM »

I suppose we have general discusion?
http://greatflash.co.uk/index.php?board=1.0

That can get pretty vague sometimes? LOL
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Lobo

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Re: TDG Development Diary
« Reply #263 on: November 19, 2009, 10:43:24 PM »

Yes, we do but the problem is that whenever something new is posted in different topics (MM, WH, TDG), the general conversation is instantly forgotten and buried. I always look at the front page and comment on what's posted in there so if the general topic response is not on the list, pheew, takes me forever to dig it out (I'm getting old ya know).

However, I don't think that it's bad that the game related topics gets jokes here and there in between more serious responses about eventual problems. That's because the questions about the game do get responded to, it's just that jokes are the filler in between those. It is different to other places where say, I would post a game and ask about the problems with it and someone would respond with 'What time is it?' or something completely unrelated. From there on, 20 people will answer the time question and game related answers are done at that point. I'm sorta used to it by now but I don't think it's generally happening here, again, because all the questions about the game are actually answered (sometimes in a silly fashion but still answered).  8)
« Last Edit: November 19, 2009, 10:44:20 PM by Lobo »
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Lobo

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Re: TDG Development Diary
« Reply #264 on: November 19, 2009, 10:46:02 PM »

Also, it's not that we sit on our asses and just do silly jokes on forums, three games so far are the proof that things are done and well done if I may add, regardless of what gets to be posted in forum.  :-*
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Flash

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Re: TDG Development Diary
« Reply #265 on: November 19, 2009, 11:12:56 PM »

Also, it's not that we sit on our asses and just do silly jokes on forums, three games so far are the proof that things are done and well done if I may add, regardless of what gets to be posted in forum.  :-*

Nope, that is not good enough!! Sadly, I will have to unleash the HK!

Run, Run, Run (and none of that running and falling over business - thats for girls), Run..


Oh you poor sweet lamb!
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Lobo

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Re: TDG Development Diary
« Reply #266 on: November 19, 2009, 11:25:40 PM »

Talk about topic derail.  :)

Nope, that is not good enough!! Sadly, I will have to unleash the HK!

Slave driver!  :'(
« Last Edit: November 20, 2009, 10:51:35 PM by Lobo »
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headkaze

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Re: TDG Development Diary
« Reply #267 on: November 19, 2009, 11:46:14 PM »

I had to check the topic title for a sec there.. is my precious topic being derailed?? Key sample of Darth Vader screaming Nooooooooooooooo...

Well while you cheeky bastards were posting nonsense I've been working on TDG. Got so much done tonight, I even played through the whole game by following a walkthrough for the original and completed it :) So yes we're very nearly ready for a demo. I'm thinking I should probably do another session before sending out the next demo though (and yes it will be internal) just to be sure most things work as expected. Unfortunately it's quite a tedious game to test.. great game to play when you don't know everything in the game etc. but pretty tedious otherwise especially waiting around for certain events to occur *yawn*... Also it was quite a bit of work to get that Butler and Cook fornicating properly ;)

Anyway I don't mind a bit of derailing we do it in every topic, keeps the place alive and it's kinda our little playground so fuck it I say... do what thou wilt to be the whole of the topic!  :D
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Lobo

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Re: TDG Development Diary
« Reply #268 on: November 19, 2009, 11:53:36 PM »

..So yes we're very nearly ready for a demo.

Woot?  :o  Excellent news, so it will be on time this train!

Anyway I don't mind a bit of derailing we do it in every topic, keeps the place alive and it's kinda our little playground so fuck it I say... do what thou wilt to be the whole of the topic!  :D

Agreed. Wait..that's exactly what I was trying to say in 765 words or less! Oh, dear!  :-[

« Last Edit: November 20, 2009, 10:52:12 PM by Lobo »
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Lobo

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Re: TDG Development Diary
« Reply #269 on: November 20, 2009, 10:52:47 PM »

Just saw you posted the announcement on RR, excellent!  :-*
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