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Author Topic: My SidTracker 64 songs (More Songs)  (Read 22696 times)
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« Reply #60 on: December 14, 2015, 05:37:15 PM »

It's at times like this that I wished unity supported SID tracks. Sadly not. It does support MOD though.

I did get a little time at work to start on Manic Maker (for want of a better word) and have copied over code I need from Balders and added a miner controller into the code. Detection is working and you can move left and right. That's all for now. Jumping and enemies next. I may get a chance tomorrow with any luck. But it's a start.  Huh?
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« Reply #61 on: December 14, 2015, 05:37:55 PM »

Ps. I won't hijack the thread. Will start a new topic when there is something to show.
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« Reply #62 on: December 14, 2015, 09:11:03 PM »

Yes better to start a new thread (now im got a bit hang doing MMLL C64 tunes recently). Im dont have plans to convert it to MOD (which might sound worse), here we could have reused MMLL tunes of course (or a mix). But im could do the sids convert them to mp3 or ogg. Since this is just for fun, im dont thinks size matter at all. Could been nice if there was a plugin that could play sid files (or PRG emulator file).

As im are aware of, Unity uses FMOD as its sound engine.

Also VVVVVV is a great game and really liked that music and the game with cool graphics, im pretty sure something could been done here with Manic Maker. Im do also have a tile engine in glbasic as well (im used it in 3 games, one did not got released). But im still want to see the Unity version :-).

PS. Im have to say im played the original C64 (which was a direct port), here the collision box is annoying and somewhere hurt the gameplay. You can get killed far way. Far worse than in Spectrum version (why diddent they not use the Sprite to Char colllision on C64?). Im diddent notice that in the MMLL as im remember?
« Last Edit: December 14, 2015, 09:12:35 PM by spacefractal » Logged

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« Reply #63 on: December 15, 2015, 07:31:52 AM »

Mmll used pixel detection for Sprite to Sprite and character detection for tiles. The engine in unity will use pixel detection on sprites and collectables and deadly items. I hope at least. Lol. Little trickier to do pixel detection as you need to find the active pixels in the two areas of the atlas's and then check the pixel overlaps for matches. (After doing a bounds check of course).

I did search for a unity SID Player and could not find one sadly.
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« Reply #64 on: December 15, 2015, 01:09:21 PM »

Im also not have used Pixel collection in Karma Miwa as well, but have tried to do so fair as possible. Example its better to do a taller colbox than a big one. in C64 version, the colbox was quite big.

Sound quality can been somewhere worse if im convert them to xm, so im gonna want them convert to eiter ogg or mp3 (im can do that). But since this is just a fun project and we do not have any memory restrictions (just as long we fit it in a style of course).

Im did found C64 style tunes, but not a player. So the clostest is using a dll (bass example, which im mind have seen a sid plugin) for that job, but then its would been limit to Windows only.
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« Reply #65 on: December 30, 2015, 04:41:41 PM »

Do you have a proposed title on this new song?
https://www.dropbox.com/s/jj9hq3xfhvvjfj0/ORIGINAL-A%20Happy%20Song%20%28untitled%29.sid?dl=0

This song is lossy based on a quite old song back in midi/xm days (FastTracker II), but have newer liked the original title of it.

In the middle of the song, im took a little sequence from a another song in some seconds (only the intro of it).
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« Reply #66 on: December 31, 2015, 12:54:47 PM »

Here a little extended version of the untitled song:
http://blog.spacefractal.com/wp-content/uploads/2015/12/Alan-Ishoj-Bostrup-The-Untiltled-Happy-Song.mp3
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« Reply #67 on: December 31, 2015, 05:57:36 PM »

Great track

"Mr. Jovial in Happy Land" lol...
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« Reply #68 on: January 04, 2016, 05:30:14 AM »

eventuelly Mr Jovial's Happy Bamba.
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« Reply #69 on: January 04, 2016, 03:16:14 PM »

After im found a nice web player, then im have uploaded the sid tunes as c64 (now 28 songs), as well C64 remixes (6 tunes) as well now FULL soundtrack from Jungool:

http://blog.spacefractal.com/music/jungool-soundtrack/

Not sure why im diddent found that player, and its easier to just listen directly on the webpage. Later im will do a download link.

If you ever do a Apple TV release, property its could been a streaming feature. etc while using the lower quality music included, then its can been streamed (eventuelly downloading) in higher quality when online. Here im do might and should uses a url more. Im do dont thinks this would work for iPhone, but would work wonderful for Apple TV.
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« Reply #70 on: January 09, 2016, 02:55:17 PM »

Added Dancing B'Alarm to the list, just finished today. The sid can been downloaded as well listing to it online from the above link.
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« Reply #71 on: January 19, 2016, 04:49:04 PM »

Another (TWO) Jungool songs added. Updated the download, as well possible to listen to it online. Im guess you which two im converted this time. Currectly im have done about 65+ min of C64 music in 31 tunes, mostly from Jungool as well Manic Miner :-) (but there is few originals as well).

Im guess im no longer need to main stream the list on this thread, since all titles and songs can been listen online, and then automatic have the full list.

Coca Bonga (yes, this was the second song added recently), was fixed some issues, so its plays more nicely with SidPlayer (its have imperfect emulation of some areas its seens, compared to the emulation used in SidTracker).
« Last Edit: January 20, 2016, 11:22:21 AM by spacefractal » Logged

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« Reply #72 on: February 18, 2016, 03:29:20 PM »

IM have in January (include today), included two new C64 songs. One From a old Space Taxi and a another, just inspirated from a popular Danish song (but im did only used chords from that one).
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« Reply #73 on: March 19, 2016, 04:36:05 PM »

More Sid tunes added to been listen online. Some original, some (Danish) cover as well one from Jungool (Java Ritual), currectly set as song 10.
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« Reply #74 on: March 21, 2016, 06:12:20 AM »

im have reorder some songs. Im did 3 Jungool in sid style in this weekend and fixed another Jungool song, which im fell the sid size was too high (all songs except title, should been under 6kb).

So this weekend im did those songs:
JUNGOOL-JavaRitual
JUNGOOL-TheLostTemple
JUNGOOL-XibabesTrap (which might spell XiBaba instead of XiBabe, which im diddent fix in time).

and also fixed Ravan To Amazon.

Of course im sooner or later doing originals as well Manic Miner again as long its fun.

PS. The download link with sid files also been updated today.
« Last Edit: March 21, 2016, 06:12:52 AM by spacefractal » Logged

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« Reply #75 on: March 24, 2016, 11:19:55 AM »

Awesome work mate.
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« Reply #76 on: March 25, 2016, 11:26:32 AM »

Today im added a another 3/4 song and (edit) fixed a little volume in the main instrument today.

That song could been used in both games (Jungool + Manic Miner), since that Cool was appeared in both games (even this music was from Jungool only).
« Last Edit: March 26, 2016, 07:03:32 AM by spacefractal » Logged

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« Reply #77 on: March 27, 2016, 08:45:54 AM »

im came to do alternative version of the same Horace song again in a different more simple version (only two instruments used).

Since im are not sure the order of the songs in my list, im dedicated to let them move to the last and added its as a "Horace Bonus", rather put in between either Jungool or Manic Miner.

Since im also like both versions, im keep them both of course.
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« Reply #78 on: May 07, 2016, 06:48:53 PM »

im still alive here (but not that often).

Im still adds more more c64 songs from Jungool. Currectly there is 19 songs, so im have splitted the C64 sids into two pages now:

http://blog.spacefractal.com/sid-songs/jungool-c64/  (as this time writting, 19 songs is covered)
http://blog.spacefractal.com/sid-songs/commodore64sidmusic/ (as this time is writting, 30 songs is created).

PS. Lobo, im hope its ok, im used a older image and c64'ish it, which here did lost your signature, but im do added it with a "hires" sprite). The project is done for fun.

PPS. Im do still missing sid files to few songs on the download link (the recent one).
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« Reply #79 on: May 08, 2016, 08:16:04 PM »

No worries, looks good. Wink
It's quite interesting to hear these songs in Sid, I'm oddly reminded of some titles like..Pyjamarama or Jack the Nipper and such. Cheesy
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« Reply #80 on: May 09, 2016, 04:42:19 AM »

Im added a another Jungool song today, this time im was needed to remove the drums in that one (Deadfish Volta), but its still sound fun.

Hopefully im cover most songs from both games, but sometimes im do others as well.

Currectly im have done 51 songs in that great iPad app (SidTracker 64) im use.
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« Reply #81 on: May 11, 2016, 08:27:26 PM »

again a new song is added, which is NOT in the game (that one that got scrapped for some reasons). Im have only few tunes left to have a full levels based album. Im property not doing The Entertianer (that one im did for The Beagle Jam could been reused) as well some of the bonus levels (im do did Horace for fun, but its not part of the Jungool album).

Im do might revist some songs and adjust volume levels and master them a little bit better (most the older ones).
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« Reply #82 on: May 13, 2016, 06:12:36 PM »

The end project of 64 Jungool would been 29 songs.

Today im added "Silent at Night", which is based on the Wagga Sweet home at night.

But in the tape version, im would think the Waggas home would only been seen in the intro before first World. Some moment later, in World 6, could also unfold a sad story with a special level in that World (in a night setting). That why this tune for C64 would been a great replacement for The Entertianer im wont been cover for that machine. That due there would soon or have been a lots of drama in that world with lava and nice place to told the story. Im also not sure the pinball table would work, due limited memory without heavy recodning, but could do some inspiration instead (or a totally different story level).

Also when a mask is found, that could been shown on a Loading screen, which could show the collection of the mask with some simple sprites. The loading screen could also told some story and tips as well.

Im do know there is NO plans to port it to C64 of course, but its was and is still fun project to cover all main tunes over to it. Its was not planned im would do that, but recently im was heavy added many tunes recently.

So total would been 29 tunes for that album when finished....
« Last Edit: May 13, 2016, 06:13:51 PM by spacefractal » Logged

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« Reply #83 on: May 18, 2016, 10:30:34 AM »

only one song left (Urgoo Unrest), which is Jungle Feathers from the original (those two songs is swapped title, due style). Both endning is added today. The last song is even only use 2 channels as its was not required to do more on that one.
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« Reply #84 on: December 04, 2016, 09:31:25 AM »

yes  long time ago. Im are still doing sids and recently have splitted them into sections (since im have done quite many sids).

Here is the newest one, one from the ealier Tardis game im did music for, here a extended sid version:
https://www.dropbox.com/s/1c4n0hnd9a7ml7b/ORIGINAL-TheChristmasHeist.sid

Here is a another song, which is NOT on my homepage (because im not sure what the title name should been, any ideas?):
https://www.dropbox.com/s/g6h3akalha3by5h/DOOMED.sid

Same with this light hearthed tune, not very far from "The Brothers" tune, one of the first sid tune im did last year:
https://www.dropbox.com/s/hdoslifu52fzawu/CONGRA.sid?dl=0

So.... SidTracker 64 is still fun, because its quite easy to do tunes there, even the size of the tunes is a little big bigger in size than excepted.

Few new songs also have been done. Rest can been heard her (not all is in the sid collection, but will do that soon as a xmas gift):
http://blog.spacefractal.com/sid-songs/commodore64sidmusic/
http://blog.spacefractal.com/sid-songs/manic-miner-sid-songs/
http://blog.spacefractal.com/sid-songs/jungool-c64/
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