April 28, 2017, 08:44:52 PM*

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
Advanced search  
Pages: [1]
Print
Author Topic: Music  (Read 767 times)
0 Members and 1 Guest are viewing this topic.
Flash
Administrator
Blue Gene Super Computer
**********
Offline Offline

Gender: Male
Posts: 12575



« on: December 14, 2016, 01:58:04 PM »

So far, I have :-

Manic Miner (Spectrum)
-The spectrum main tune
-A dub version of it

Manic Miner (DS)
-All the Lost Level tunes that SF has done Smiley

Manic Miner (C64)
- No music

Chuckie Egg
- No music

Blagger
- No music

(Robot and Horace are not active in the editor as yet, so not fussed atm)

SF, have you got anything handy? ogg versions of the SID's for MM C64 would be nice Smiley
Logged

Coding for the love of it!
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3673



WWW
« Reply #1 on: December 16, 2016, 02:57:42 PM »

you cannot convert the sids to ogg?

The mp3´s im used on the site, here me thinks they are are quite bit too high quality to been used that way (they are 256kbit mp3). You should been possible to convert them to 128 kbit ogg, if you wish.

Im did also  two Horace theme songs (from the Jungool) in C64 style as well.

Also im remember im did a AY version of the Spectrum main theme, which could been fun used for the Spectrum as well.

Im do see im can find the all. Also im did a little extended version of the Spectrum beeper music in sid beeper style. That tune is not on the site, and im will send it when possible.

Here ie the Mason Tracker version of it (include binary):
https://dl.dropboxusercontent.com/u/3236515/Manic%20Miner%20-%20First%20song.zip

Im do not have possible to convert it to a another format, so either you or Soren require do that for me. Its in 100% spectrum 128 style in this one.

« Last Edit: December 16, 2016, 03:20:32 PM by spacefractal » Logged

The Musician for the RetroBytes Portal Projects.
Flash
Administrator
Blue Gene Super Computer
**********
Offline Offline

Gender: Male
Posts: 12575



« Reply #2 on: December 16, 2016, 04:18:44 PM »

Sadly, I cannot find anything to convert the mason tracker files to mp3/ogg anywhere. I really need some nice c64 sounding tunes.

The mp3's could well be used as well as any other songs of course.
Logged

Coding for the love of it!
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3673



WWW
« Reply #3 on: December 16, 2016, 06:13:52 PM »

Or a least just a Sound Recorder and record if. Annoying. I'm wish I'm could convert it to ay format.

That tune used Spectrum 128 Sound chip.
Logged

The Musician for the RetroBytes Portal Projects.
Flash
Administrator
Blue Gene Super Computer
**********
Offline Offline

Gender: Male
Posts: 12575



« Reply #4 on: December 16, 2016, 08:29:13 PM »

OK, will give it a go later. Main thing at the moment is c64.
Logged

Coding for the love of it!
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3673



WWW
« Reply #5 on: December 17, 2016, 09:56:06 AM »

as you know im did various sid tunes from the Manic Miner DS game. Im even did a sid version of Sam Coupe you can use as well. Use what you want to use. Im can property convert them to ogg.

But you are fell free to convert the 256kbit mp3 to 128kbit ogg, if you wish. For a game and to safe size, you should use 128kbit.

The Blagger music could use the paino Rag tune From Manic Miner DS (which on that level could use a different tune instead), if you ask me? The tune that run on the original game is highly annoying and very short. Actuelly more than the spectrum tune, which do have more charm of it, even its a beeper.

Im are gonna to create some wav/ogg for all C64 Manic Miner tunes im have done.

PS. Im should and do check the Stigma game.
Logged

The Musician for the RetroBytes Portal Projects.
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3673



WWW
« Reply #6 on: December 17, 2016, 10:54:14 AM »

Here is most sid tunes converted to both wav and quality 3 ogg files (as well im have included all used sids and few more, because im need to revoke to remove the direct loops and end them before restart):
https://www.dropbox.com/s/a8gpjp1wqrn4p0u/Manic%20Miner%20Tunes.7z?dl=0

Most Sids im have done is in this link:
https://www.dropbox.com/s/a8gpjp1wqrn4p0u/Manic%20Miner%20Tunes.7z?dl=0

Yes im have minic the Spectrum beeper as well the original C64 port as well, so hence im included the both. Also im pretty sure all tunes cannot fit in a single load from tape and would require multiload.
Logged

The Musician for the RetroBytes Portal Projects.
Flash
Administrator
Blue Gene Super Computer
**********
Offline Offline

Gender: Male
Posts: 12575



« Reply #7 on: December 17, 2016, 03:21:59 PM »

Awesome SF, checking them now
Logged

Coding for the love of it!
Flash
Administrator
Blue Gene Super Computer
**********
Offline Offline

Gender: Male
Posts: 12575



« Reply #8 on: December 17, 2016, 03:24:59 PM »

I am getting an error that the archive is corrupt on all of the wav files. No worries as sure the ogg's are ok.
« Last Edit: December 17, 2016, 03:26:05 PM by Flash » Logged

Coding for the love of it!
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3673



WWW
« Reply #9 on: December 17, 2016, 04:16:05 PM »

im tagged them, so its might require a resave or convert to a another wav format?

im used Audacity to save wav files with. Could been a issue, since im tagged them as well, which is nonstandard?

xmplay play them with no issues. But im can also just recompress in zip instead.
Logged

The Musician for the RetroBytes Portal Projects.
Flash
Administrator
Blue Gene Super Computer
**********
Offline Offline

Gender: Male
Posts: 12575



« Reply #10 on: December 17, 2016, 04:33:41 PM »

No worries. Grabbed a few and added the the C64 for testing. Sounding great.
Logged

Coding for the love of it!
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3673



WWW
« Reply #11 on: January 09, 2017, 08:50:37 PM »

im did not heard about Mr. Robot and his Robot Factory, which seens to been much keen on the Bounty Bob Games as well miner 2049. Im do really loved Bounty Bobs Strikes Back. its was very fun to watch the birds on the hiscore moving around the letters. Still one of the best hiscore table on that platform.

Also for Mr. Robot and his Robot Factory, Atari 800 seens to been much better than C64 this time. Here its have a awesome animated title screen, and a great little tune. Mightbeen could been fun to port that tune as a C64 sid tune, hence im wrote it in music thread.

Could been fun to seen that animated title screen on the cover select.

<a href="http://www.youtube.com/watch?v=YVUFbpECrJ4" target="_blank">http://www.youtube.com/watch?v=YVUFbpECrJ4</a>

PS. Im really like that tune! fun tune.
« Last Edit: January 09, 2017, 08:56:00 PM by spacefractal » Logged

The Musician for the RetroBytes Portal Projects.
Flash
Administrator
Blue Gene Super Computer
**********
Offline Offline

Gender: Male
Posts: 12575



« Reply #12 on: January 09, 2017, 09:02:43 PM »

That's actually a really nice tune.
Logged

Coding for the love of it!
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3673



WWW
« Reply #13 on: January 09, 2017, 09:11:25 PM »

yes. its a cool little tune. Im did liked Atari 800 version more than the C64 version.

Here is the ogg version of the tune:
https://dl.dropboxusercontent.com/u/3236515/Mr_Robot_and_His_Robot_Fac.ogg

Im did allready have that tune in my ASMA collection.

The game was originally made for the Atari 800, later ported to C64 and Apple II. So we should have go after the original one (or both).
« Last Edit: January 09, 2017, 09:13:20 PM by spacefractal » Logged

The Musician for the RetroBytes Portal Projects.
Flash
Administrator
Blue Gene Super Computer
**********
Offline Offline

Gender: Male
Posts: 12575



« Reply #14 on: January 10, 2017, 10:00:20 AM »

Thanks, have grabbed it and will add it to the Robot and see how it goes.

I still have work to do on that engine, so it may be a little while.
Logged

Coding for the love of it!
Pages: [1]
Print
Jump to: