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Author Topic: Manic Maker Designer Initial Fiddles  (Read 3679 times)
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Flash
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« Reply #30 on: September 23, 2016, 08:28:32 PM »

I havent implemented colour clash on the spectrum version anyway. Not really sure of the best way to implement it TBH. Also, whichever way I was to go, it would be quite a processor intensive effect. so not sure if I will.

Well, C64 is easy to add as it is really just a palette change. There are no actual differences in execution that I can tell (If you find anything - let me know). The only differences were in the levels. For example, Return of the Kong Beast missed the Guardian on the right of the level. So, just minor things at an editor level from what I can tell.

What I would do though is have the spectrum and c64 versions use a different selection of tunes. So, the spectrum has a selection of tunes in 48 and 128 versions, and the c64 uses the sid based ones (you can select music on a per level basis).

Well, should be pretty fun.
« Last Edit: September 23, 2016, 08:37:33 PM by Flash » Logged

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spacefractal
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« Reply #31 on: September 24, 2016, 05:38:33 PM »

Yes Spectrum should fell like spectrum, etc using the AY chip like music. Im did one tune yet, but im should do more as well.

Also C64 version did not color clash at all, so color clash emulation should of course been in the Spectrum version.

Tunes do should feel hope and notice which version its is.

Im also did a Sam Coupe like sid tune, which got very close to it, even sid missed some channels, which could been used for the Sam Coupe version.
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« Reply #32 on: September 27, 2016, 07:08:37 AM »

Sokky, can you convert the tune to TAP for me? (and eventuelly others).

Sorry for the delay in answering. I've been a bit busy.  Embarrassed

It's really odd but the music file doesn't work.

The source code uses the BIN file and this is the result: https://dl.dropboxusercontent.com/u/2697142/mm1.tap

If I replace the Manic Miner with the Vallation BIN file it works, but the MM one obviously doesn't work for some reason.
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