April 27, 2017, 08:06:02 AM*

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]
Print
Author Topic: Jungool c64  (Read 1364 times)
0 Members and 2 Guests are viewing this topic.
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 2998



WWW
« Reply #90 on: April 06, 2017, 06:48:50 PM »

Well now, here's something interesting called Chipmachine >> https://github.com/sasq64/chipmachine
As the author states "A demoscene/retro Jukebox/spotify-like music player". Very small, lightweight and fast, works nice but for some reason SIDs are failing completely for me.  Cry Cry
Some other formats sometimes fail but seemingly because the player cannot find the actual location of those files wherever they are online, not because the format is borked or unsupported somehow. I just can't tell why SID won't do, tried so many of them and they all fail, can't believe that the reason is the '404 not found', I wish there was some log to explain...

Nevertheless, highly recommended, scans usual places to get AY, SID, MP3, trackers and some formats I've never bloody heard of before. Tongue

EDIT: Forgot to add, it is mulitplatform, yay! Tongue

« Last Edit: April 06, 2017, 06:49:44 PM by Lobo » Logged
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3665



WWW
« Reply #91 on: April 07, 2017, 06:12:10 AM »

Checking out. It's could also been filename case spelling?

Anyway another level that could been fun to see is totem rodom. This would been two bitmap none scrolling level. One with the "tree" with no hunters. The other is the right side with fight for the fruit..... due no hunters is used on tree screen, the animated mouth could use sprites and full focus on that as all a simple talk bubble (which could been extended sprite.
« Last Edit: April 07, 2017, 06:23:14 AM by spacefractal » Logged

The Musician for the RetroBytes Portal Projects.
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3665



WWW
« Reply #92 on: April 07, 2017, 07:24:07 AM »

Those apps require update for future combatibility. Currently I'm have not winsol installed.

As you see, that include some bigger games.


* IMG_0079.PNG (244.11 KB, 2208x1242 - viewed 13 times.)
« Last Edit: April 07, 2017, 07:27:00 AM by spacefractal » Logged

The Musician for the RetroBytes Portal Projects.
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 2998



WWW
« Reply #93 on: April 07, 2017, 11:55:44 AM »

Checking out. It's could also been filename case spelling?

Anyway another level that could been fun to see is totem rodom. This would been two bitmap none scrolling level. One with the "tree" with no hunters. The other is the right side with fight for the fruit..... due no hunters is used on tree screen, the animated mouth could use sprites and full focus on that as all a simple talk bubble (which could been extended sprite.

The file is found, for example I type 'Commando' and all possible versions come up, SID, MP3, AY and dozen other formats, all play but Sid, goes for any and every I tried.  Cry
Can you check some sids and see if it's working for you?

Ye, Totem Rondo (or rodom, not bad that one Tongue) could be funny looking, tho all that sliding would be tricky but regular platforming/chasing would look nice.

Btw, I call all my backgrounds 'Baggrund' from now on, that is the best word. Also 'Ingen TingelingenzeeOpdatiringeringel' is the name I will give to a cat, if I ever find one. Tongue

Logged
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3665



WWW
« Reply #94 on: April 07, 2017, 05:32:13 PM »

oops. the fucking dictionary, haha Smiley.

Sometimes the english word is translated to danish. im was on mobile when im wrote the last post, and im dont allways notice that, when im dont change to the english keyboard.

btw im have quite unstabile net for the moments.

in Totem Rondo, its would been two screen. The first screen is the Rondo its self with no hunters and no action (other the communication screen). The other screen should been all platforming. Slides is not required really, and could even been gameplay wise a Horace psion style (as generally for Jungool C64, except for the ball Wagga physics).

Due two screens (tiles or bitmap). All movements would just been sprite based again and no software sprites is really required, so again full focus on sprites etc.

Im my self do using XMPlay as the player, which also support various formats. There exists plugin to play many of the Amiga formats as well SID one.

EDIT: Tried the player. howover you are right about the sid files. Its look like the URL its try to download is moved and/or removed. Sad, there is no where to change the url, so its could find them. the HVSC they using is also a bit older one, but should not been that issue really, only with some sid files, as long they diddent update the HVSC from the url as well.

EDIT2: hehe, im not sure where you found the Danish word, Baggrund (aka Background)? In code, im often might mix Danish and English.
« Last Edit: April 07, 2017, 07:45:05 PM by spacefractal » Logged

The Musician for the RetroBytes Portal Projects.
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 2998



WWW
« Reply #95 on: April 07, 2017, 07:28:53 PM »


EDIT: Tried the player. howover you are right about the sid files. Its look like the URL its try to download is moved and/or removed. Sad, there is no where to change the url, so its could find them. the HVSC they using is also a bit older one, but should not been that issue really, only with some sid files, as long they diddent update the HVSC from the url as well.

EDIT2: hehe, im not sure where you found the Danish word, Baggrund (aka Background)? In code, im often might mix Danish and English.

So its not just me, bugger...hope the author realize that, I like the thingie... Tongue

The words Baggrund (man, I just like typing it) and the other abominable one I see on your screenshot you posted above from your preference whatever panel on ipad methinks. Cheesy

One other level that might play nice, more arcade like would be Misty Jungle, kicking those guys into a hole and gigantic hand ala Shadow of the Beast! Tongue
Logged
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3665



WWW
« Reply #96 on: April 07, 2017, 07:47:01 PM »

yes, the level could been fund, even with simpler AI (etc like Frantic Freddie). Hopefully in a single screen level or tiled scrolling level.

Also there is a fun spelling on the title screen in C64 Shadow of the beast.....
« Last Edit: April 07, 2017, 07:47:47 PM by spacefractal » Logged

The Musician for the RetroBytes Portal Projects.
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3665



WWW
« Reply #97 on: April 07, 2017, 07:57:33 PM »

im want this game do finished:
https://www.youtube.com/watch?v=xp-_18hT6tQ

Looks very cool and the scrolling is very fast and silky smooth.

Actuelly the team behind it could do some fun of a C64 Jungool using the same engine.....

its a instant buy when they release it (the digital version).
« Last Edit: April 07, 2017, 08:03:50 PM by spacefractal » Logged

The Musician for the RetroBytes Portal Projects.
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 2998



WWW
« Reply #98 on: April 07, 2017, 08:31:38 PM »

im want this game do finished:
https://www.youtube.com/watch?v=xp-_18hT6tQ

Looks very cool and the scrolling is very fast and silky smooth.

Actuelly the team behind it could do some fun of a C64 Jungool using the same engine.....

its a instant buy when they release it (the digital version).


Oh, yes I heard of that one, courtesy of twitter probably, looks superb! There has been a few homebrews for c64/cpc/zx that I played lately (check that link I posted before and above) and all very nicely done, if some of those were released back in '86...maaan, they would be super rich, Ferrari and all.
They just need 'Hotline' to crack them. Tongue

One very interesting C64 is called 'MAH', very well put together albeit a bit tricky. Another one (also on ZX) is called 'Zombie Terror', like Jaws kinda adventure but zombies, nicely done. Also nice ZX adventure - 'Sam Mallard – The Case of the Missing Swan.', very cool looking. I also found for CPC some kickass games like 'Doomsday-Lost Echoes', looks so beautiful, the palette and all, 'Hirehare' one of my favorite games lately, 'Golden Tail' and one called 'Magica' very nice looking platformer, I don't think even c64 version could look so nice, check them out they are all really interesting.

EDIT: Forgot, but one really interesting NES homebrew I'm currently playing is called 'zooming secretary', very, veeeery nice and cool looking, beats so many commercial releases, again, the stuff people do nowadays, check it out >> http://shiru.untergrund.net

Also, dunno if you played but I had a blast with Sonic on A2600 homebrew and I never even liked sonic games that much but playing this on fricken A2600 was a blast, check >> https://tinyurl.com/n3o2b6a (this is a long demo as they also sell a cartridge but all that I have left from A2.. is a broken Joystick Tongue).

« Last Edit: April 07, 2017, 09:18:51 PM by Lobo » Logged
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3665



WWW
« Reply #99 on: April 07, 2017, 09:56:07 PM »

we should create a thread with good retro games (C64, Spectrum, Amstrad) and all. There is great old/new games out here. That even im have not played much games here to recently (only some VR games throught).

Im also liked a Left 4 Dead demake for NES that came out for few years ago. Here its of course a demake, not a remake. hehe. Jungool for C64 (or Amstrad) would been a demake. Yes graphics can been quite better on Amstrad than C64 with right hands, even its missing all the hardware bells than C64 had. Jungool could also been cool on that machine as a none scrolling game (flip screen).

Recently im played few xbox games. Im got really surpriced over Marvel Legends on Xbox, which was a pretty good x-men game (im just tested those due one of my friends was xmen fan). Im did not like the officiel xmen game very much.

Im liked Sam Journey so much and was thinking, that engine is the closest that would could "port" to Jungool 64 really.



If Jungool could stay as whole single screen none scrolling game, then Jungool would been very cool to Amstrad.
Logged

The Musician for the RetroBytes Portal Projects.
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 2998



WWW
« Reply #100 on: April 08, 2017, 12:23:54 AM »

Well, we can mention the other homebrews here without creating new threads, it's all about the same retro topic anyway so while we're at it - might keep it all together.
It is surprising how many good homebrews in past years have emerged and how many cpc games especially have higher quality than games I used to see back in the day (I knew only one person back in 80s who had cpc Tongue). One other game I forgot, 'Outlaws' for cpc, something like Prohibition or say Operation wolf but you can see your character as you roll about, nice palette and sprites as well.
There is a bunchola of talented people doing really smooth stuff out there for olde machines. Tongue
Logged
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3665



WWW
« Reply #101 on: April 08, 2017, 05:53:06 AM »

Operation Wolf Is a flod good game on all home machines. Amstrad and Spectrum is all scrolled in tiles, include sprites. Howover its scroll fast, which is the reason you does not notice it. Yes its sad many Amstrad games was bad Spectrum port in the days. Its could being much more. Operation Wolf is a good one.

The funny thing about the C64 version, the static screen on the right did also moved (due hardware scrolling), which means the programmer needs to preshift the charset to get the hud static. Im also pretty sure the ammo counter is a multiplexed sprites all the way down to cover artifacts its might have created behind the "moving" static screen.....
« Last Edit: April 08, 2017, 09:27:08 PM by spacefractal » Logged

The Musician for the RetroBytes Portal Projects.
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 2998



WWW
« Reply #102 on: April 08, 2017, 07:54:28 PM »

Now that you mentioned it, OW did seems to have a lot of tearing and flickers, but in the heat of the battle one can assign that to the effect of the freshly thrown hand grenade. Tongue
Logged
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 2998



WWW
« Reply #103 on: April 09, 2017, 04:12:54 AM »

Couldn't resist. Smiley

Zx abomination...



* totemrodon.png (5.07 KB, 512x384 - viewed 15 times.)
Logged
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3665



WWW
« Reply #104 on: April 09, 2017, 06:13:28 AM »

oh bad, no C64?

hehe, its a great picture. its was something like that im would see on the first screen, inclusive on C64. Since platforms is not really needed. Its could been all "cut scene"/adventure talk scene here, while Wagga dont move. Wagga might need to been show, which means he might need to been moved more to the left to give area to Wagga and talk bobbles.

But anyway im do really love the picture and you should not do more to that, since its a proff of concept. Its was that im did have in mind.
« Last Edit: April 09, 2017, 06:19:42 AM by spacefractal » Logged

The Musician for the RetroBytes Portal Projects.
Sokurah
RBP Member
IBM PC
*****
Online Online

Gender: Male
Posts: 661



WWW
« Reply #105 on: April 09, 2017, 08:40:59 PM »

Couldn't resist. Smiley

Zx abomination...
Looks like a self portrait. Smiley

...couldn't resist. Wink Smiley Smiley
Logged
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 2998



WWW
« Reply #106 on: April 09, 2017, 11:20:54 PM »

Looks like a self portrait. Smiley

...couldn't resist. Wink Smiley Smiley

Well look what piggy stumbled about, get him SF! Tongue

But here's a passport pic, more accurate.



* rondo.png (5.4 KB, 320x200 - viewed 31 times.)
Logged
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3665



WWW
« Reply #107 on: April 10, 2017, 10:02:49 AM »

He might have been drunken somewhere in the Copenhagen..... if I'm can find him and not been taken by the police (hehe).

I'm like the spectrum (and the c64) version of the pictures.

The level would been part adventure and part action.
:-D  Cool

Lobo, im hope its ok for you to post them in the offtypic glbasic forum.

Both pic is also excellent and is a fun compare C64 vs Spectrum one.
« Last Edit: April 10, 2017, 02:09:21 PM by spacefractal » Logged

The Musician for the RetroBytes Portal Projects.
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 2998



WWW
« Reply #108 on: April 10, 2017, 06:30:07 PM »

He might have been drunken somewhere in the Copenhagen..... if I'm can find him and not been taken by the police (hehe).

He's probably hiding somewhere in the .... Baggrund! Tongue


Lobo, im hope its ok for you to post them in the offtypic glbasic forum.

Of course, go ahead. It is a strange difference between the spec/c64, not just color wise but the whole thing is as if it came from different planets. Tongue
Logged
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3665



WWW
« Reply #109 on: April 10, 2017, 07:34:40 PM »

Yes some hate Spactrum and love C64, some other way. This screen show how different they can been and still both very good.

You really like Baggrund, hehe.
« Last Edit: April 10, 2017, 07:46:18 PM by spacefractal » Logged

The Musician for the RetroBytes Portal Projects.
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 2998



WWW
« Reply #110 on: April 10, 2017, 07:47:18 PM »

Baggrund here and there. Even my hometome starts with Bag, hehe.

Yes some hate Spactrum and love C64, some other way. This screen show how different they can been and still both very good.

Don't say...it is the town of Baggitman! Tongue

For zx, since it uses single pixel unlike c64 doubled, a lot sharper sprites were possible and thus that part feels less chunky. But the color is always problematic, not just clashes but both bright/dim variation is really nonsexy where in c64 it works better, to me eyes at least. I think spectrum games in mono are much better than those which try to get various colors, less confusion that way. Tongue
Logged
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3665



WWW
« Reply #111 on: April 10, 2017, 08:53:38 PM »

I'm like those spectrum games who do have more focus on foreground rather than baggrund. Cybernoid is excellent example. You could avoid some color slashes a bit more on spectrum, but I'm still like it's, because it's look like it's done on purpose. :-).

So it's depend on game and genre. Many games used that quite bad, but many games also well designed around color clash limits me thinks.

Also Im are a bigger c64 than spectrum fan as well (mostly due sid), while sokky like Spectrum more.

Some people also don't like the c64 palette as well.
« Last Edit: April 10, 2017, 09:01:29 PM by spacefractal » Logged

The Musician for the RetroBytes Portal Projects.
Sokurah
RBP Member
IBM PC
*****
Online Online

Gender: Male
Posts: 661



WWW
« Reply #112 on: April 10, 2017, 09:06:56 PM »

Some people also don't like the c64 palette as well.

Whaddya ya mean? ... it's fine.

... if you like brown. Smiley Smiley Smiley
Logged
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 2998



WWW
« Reply #113 on: April 10, 2017, 09:24:02 PM »

I'm like those spectrum games who do have more focus on foreground rather than baggrund. Cybernoid is excellent example. You could avoid some color slashes a bit more on spectrum, but I'm still like it's, because it's look like it's done on purpose. :-).

So it's depend on game and genre. Many games used that quite bad, but many games also well designed around color clash limits me thinks.

Also Im are a bigger c64 than spectrum fan as well (mostly due sid), while sokky like Spectrum more.

Some people also don't like the c64 palette as well.

Not just baggrund but......forgrunden as well. Smiley
Mono games or those with minimum colors tend to be more pleasing as otherwise spectrum can really mess up your eyes when some major color clashes happen. Say cyan in the back and just mono sprites could do charmy-marmy. But I do prefer c64 more in its chunkiness overall and not to mention music of course. Tongue

Whaddya ya mean? ... it's fine.

... if you like brown. Smiley Smiley Smiley

Where does that 'brown' myth comes from, I'm really curious. Tongue
Technical aspect of default c64 palette is dulled for sure but 'brown' is not prevalent at all, if any..it would be the yellow if not blue/light blue/light red so much visibly a part of almost any single and especially multicolor game. If you look at those pics above you'll see that even on default or darker  (not even to mention other possible palettes where brown is non-existent), there is hardly any overall brown to speak of, as in being the overall feel of the palette. Now I did notice, even recently with homebrew c64 games, that some people do prefer a lot of that brown color but that is mostly design choice, and not necessarily a limitation or absolute and only choice in commodore palette.

Logged
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3665



WWW
« Reply #114 on: April 11, 2017, 06:06:32 AM »

many games was in caves, which brown is of course by the design of the game. Same with dirt, which is allways brown. But C64 did only have two shades of that. Actuelly its have more gray palette than brown. But the gray palette might have distorted the picture more than brown did.

Im remember brown was one of the easier look on the eyes, which did not distort the picture that much, when played with a RF modulator, so its could been that reason.

Also there is a palette limits too: The unique color per tile must been from 0-7 in the normal charset mode, here the brown was not of them. The last bits was to detect the tile was a hires or a lowres tile.

Also C64 was also have a Extended Background Color Mode, which was not very much used. You can only use 64 tiles, but all colors can been used. Manic Miner could property have used that mode (as the original game property did).

Also some games could do raster interupts to change palette chross on the screen (Creatures example).....
« Last Edit: April 11, 2017, 10:57:25 AM by spacefractal » Logged

The Musician for the RetroBytes Portal Projects.
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 2998



WWW
« Reply #115 on: April 11, 2017, 06:57:18 PM »

Methinks...at some point some spectrum user saw the c64 (the machine, not the palette) and seeing it looked 'kinda brownish' decided that 'it is all brown'. There, mystery solved. Smiley

By Baggrund, as far as the overall feel goes, the brown would be the last color to think of, yellow/blue..those would be the colors to associate with c64 palette.

Logged
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 3665



WWW
« Reply #116 on: April 16, 2017, 08:04:56 PM »

about the warhavk 8 pictures. Its those taken from emulators, if yes, which one?
Logged

The Musician for the RetroBytes Portal Projects.
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 2998



WWW
« Reply #117 on: April 17, 2017, 02:52:54 AM »

about the warhavk 8 pictures. Its those taken from emulators, if yes, which one?

I don't think any available emulators out there can switch between palettes, only single color instances can be changed, such as is case with ccs64 and vice for example. To switch what is currently available, I used c64 drawing program called pixcen64 and took the screenshot there between default to godot, frodo, hq, etc..and for that reason I always keep the file saved (or in prg) so I can play with different palettes that way.
Some other painting tools of the kind offer similar option for changing palette on the go.
Logged
Pages: 1 2 3 [4]
Print
Jump to: