December 12, 2017, 03:30:56 AM*

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
Advanced search  
Pages: [1]
Print
Author Topic: Galencia C64  (Read 684 times)
0 Members and 1 Guest are viewing this topic.
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 3061



WWW
« on: September 03, 2017, 02:29:58 AM »

Anyone here seen this upcoming c64 game? https://galencia.itch.io/galencia (actually available already as download but a full boxed version incoming soon)
 I think I mentioned it to SF some time ago. Anyhoo, Flash might know the guy, Jason Aldred (I'm yet to check the games he did back in the c64 day  Embarrassed) so he's doing this one with a couple of peeps, I'm sorta helping out with manual design and some illustrations. Anyhoo, I mentioned Warhawk and he remembers it, quote "Warhawk was one of those amazing budget releases that was better than most full price titles!". There, that might make you go back to asm one of these days... Smiley

Logged
Flash
Administrator
Blue Gene Super Computer
**********
Offline Offline

Gender: Male
Posts: 13160



« Reply #1 on: September 04, 2017, 09:58:36 AM »

Looks rather wonderfully put together. Great use of the systems limitations.

I don't think I knew him in the day though, but rather chuffed with his kind words Smiley

ps. Assembler you say?



* Warhawk Next.png (42.36 KB, 1710x1320 - viewed 28 times.)

* Warhawk Next 2.png (49.33 KB, 1704x1302 - viewed 28 times.)
Logged

Coding for the love of it!
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 4106



WWW
« Reply #2 on: September 04, 2017, 10:01:07 AM »

looks nice, but still yet to paid for the game. and also nice sprite system too.

Yes you mention me for some weeks ago, but did not got attecion, but im did see the video now. Its a really great use of sprites multiplexer we have here and really nice starfield.
« Last Edit: September 04, 2017, 10:09:57 AM by spacefractal » Logged

The Musician for the RetroBytes Portal Projects.
Flash
Administrator
Blue Gene Super Computer
**********
Offline Offline

Gender: Male
Posts: 13160



« Reply #3 on: September 04, 2017, 10:35:26 AM »

What did you not get paid for?
Logged

Coding for the love of it!
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 4106



WWW
« Reply #4 on: September 04, 2017, 11:05:17 AM »

im just should PAID for that game, not me. hehe. its look great and look like fun really. Im just not got attession first time.
Logged

The Musician for the RetroBytes Portal Projects.
Flash
Administrator
Blue Gene Super Computer
**********
Offline Offline

Gender: Male
Posts: 13160



« Reply #5 on: September 04, 2017, 11:09:14 AM »

Haha ok. Wink
Logged

Coding for the love of it!
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 3061



WWW
« Reply #6 on: September 04, 2017, 10:12:12 PM »

ps. Assembler you say?

So that's that Next thingie, looks cool and fancy, methinks Soks mentioned getting one, tho he professed only to do C64 games now that he is 'out of that closet'.  Cheesy

looks nice, but still yet to paid for the game. and also nice sprite system too.

Yep, some really nice surprises in this game, dunno how it was pulled, the intro stuff is rather impressive too. Cheesy

Logged
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 4106



WWW
« Reply #7 on: September 05, 2017, 01:29:22 PM »

yes... im purchased the game. its also a fun game too.

Its a cool multi plexed sprites he have used it and have make sure he newer use more than 6 enemies on a line (last 2 is for shots).

The intro is also used rasterline, multiplexed sprites and mixed char mode both hi and lo graphics.

The black line that cover the chars is just extended sprites that moving.

Im should have taken a look here eailer :-), and its the first C64 im purchased in very long time.

So its smart use of multiplexed sprites for sure.

Its a 32kb game.
« Last Edit: September 05, 2017, 01:31:08 PM by spacefractal » Logged

The Musician for the RetroBytes Portal Projects.
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 3061



WWW
« Reply #8 on: September 05, 2017, 07:48:45 PM »

...lab analysis...

Now that was a C64 sprites lab analysis right there. Wink
Just remembered that the intro somewhat reminds me of the Retrograde, I like em when they have some big sprites roaming about the scenery!
The 'big box' publisher is protovision, btw, the same peeps that will print out that Sam Journey you mentioned earlier.
Logged
spacefractal
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Gender: Male
Posts: 4106



WWW
« Reply #9 on: September 06, 2017, 04:59:02 AM »

they have been very very long about Sam Journey, which also looks and fell excellent.

This game does not have that much backgroud, just excellent use of multiplexed sprites.
Logged

The Musician for the RetroBytes Portal Projects.
Lobo
RBP Team Member
Blue Gene Super Computer
*****
Offline Offline

Posts: 3061



WWW
« Reply #10 on: September 06, 2017, 08:59:44 PM »

they have been very very long about Sam Journey...

You know..it's a long journey..  Wink

Hehe, dunno what's up with me today with these fancy comments, must be all the turpentine inhaled yesterday. Smiley

PS. Agreed, Sam's got some niiiice gfx in there, Galencia being shmup has most of the bkg as usual, dark with stars but yea they used sprites to max.
There's also one other game (just played on reset64 mag disk) called 'The Bear Essentials', very cool and movement oddly reminds me of Jack the Nipper. Smiley
« Last Edit: September 07, 2017, 07:07:49 PM by Lobo » Logged
Pages: [1]
Print
Jump to: