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TDG Development Diary
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Topic: TDG Development Diary (Read 30348 times)
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sverx
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Commodore Amiga
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"Ow!!! What's that ?!?!"
Re: TDG Development Diary
«
Reply #420 on:
December 29, 2009, 06:59:58 AM »
Quote from: headkaze on December 29, 2009, 06:31:44 AM
sverx: Flash and I had a chat a while back and both agreed to give you access to the team area (Lobo and SF had already made it clear they felt the same way).
WOW!
Quote from: headkaze on December 29, 2009, 06:31:44 AM
While we are not in need of another coder right now we wanted you to be able to follow our progress and be a part of the development process. We may end up expanding into something bigger later down the track so who knows what the future holds? Anyway I'm sure we will all benefit from your input and hope you get something out of it aswell
And I'm very happy to have a chance to learn more!
Thanks!
(oh, wait, it's not April 1st, uh?)
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headkaze
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Re: TDG Development Diary
«
Reply #421 on:
December 31, 2009, 01:34:10 PM »
Nice to hear things like this
http://www.gonintendo.com/viewstory.php?id=108733
Quote
This is a pretty awesome remake. It's a shame to see that it's not an official port. You think quality work like this might get the attention of the license-holders in order to work a deal.
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sverx
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"Ow!!! What's that ?!?!"
Re: TDG Development Diary
«
Reply #422 on:
December 31, 2009, 01:46:13 PM »
I guess you missed
this post
of mine...
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headkaze
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Re: TDG Development Diary
«
Reply #423 on:
December 31, 2009, 01:51:54 PM »
Quote from: sverx on December 31, 2009, 01:46:13 PM
I guess you missed
this post
of mine...
Oops missed that!
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Flash
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Re: TDG Development Diary
«
Reply #424 on:
February 28, 2010, 11:09:41 PM »
A nice post,
http://funeffect.com/wp/2009/12/homebrew-ds-remake-for-c64s-the-detective-game/
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Once, I was fairly good, now I know how my Grandad felt
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