• December 12, 2018, 04:50:25 PM
  • Welcome, Guest
Advanced search  

News:

Pages: 1 ... 21 22 23 [24] 25 26 27 ... 30

Author Topic: MMLL Development Diary  (Read 247113 times)

spacefractal

  • RBP Team Member
  • Blue Gene Super Computer
  • *****
  • Offline Offline
  • Posts: 4137
Re: MMLL Development Diary
« Reply #690 on: October 24, 2009, 06:43:45 PM »

since it look like hidden levels is in samme order allways regaards which level you did it (horace example do allways unlock first), I would like to checkout all bonues again to see the last fixes got fixed (due no saving).

Here a cheat code could do that.

In the final cheat codes should been longer?
Logged
The Musician for the RetroBytes Portal Projects.

Flash

  • Administrator
  • Blue Gene Super Computer
  • **********
  • Offline Offline
  • Posts: 13176
Re: MMLL Development Diary
« Reply #691 on: October 24, 2009, 08:11:36 PM »

The final cheat codes are longer. The 'turbo' on has been changed and the is told to you when you complete WW. The skip level cheat will not be told. This will be left for people to discover.

I will send another (sorry) demo tonight.

There has been a lot of work on the bonus completions and (thanks to Stu) these now have trivia about MM as well, so there is a little bit more for you to see/read.
Logged
Coding for the love of it!

spacefractal

  • RBP Team Member
  • Blue Gene Super Computer
  • *****
  • Offline Offline
  • Posts: 4137
Re: MMLL Development Diary
« Reply #692 on: October 24, 2009, 09:30:45 PM »

title screen: would been nice to a slow, medium or fast scrolling.... or even backwards. Personly te normal speed is even fine.
Logged
The Musician for the RetroBytes Portal Projects.

Flash

  • Administrator
  • Blue Gene Super Computer
  • **********
  • Offline Offline
  • Posts: 13176
Re: MMLL Development Diary
« Reply #693 on: October 24, 2009, 10:28:22 PM »

Press L or R shoulder buttons... you have 2 speeds.. :) (beat ya - thanks Stu)
Logged
Coding for the love of it!

spacefractal

  • RBP Team Member
  • Blue Gene Super Computer
  • *****
  • Offline Offline
  • Posts: 4137
Re: MMLL Development Diary
« Reply #694 on: October 27, 2009, 07:25:49 PM »

Now after the txt file have been fixed (it was messed off in Notepad) I finally think we have done? Thanks for "playing" and it was great and fun to do this (music) project.

Now I can move fully into The Dectective Game, if there is anything I can do here. I might do something with Warhawk, but I do guess I would do XM music for eventuelly Warhawk II (mightbeen for DS as well IPhone?).


Logged
The Musician for the RetroBytes Portal Projects.

Flash

  • Administrator
  • Blue Gene Super Computer
  • **********
  • Offline Offline
  • Posts: 13176
Re: MMLL Development Diary
« Reply #695 on: October 27, 2009, 07:33:01 PM »

I think, if we ever did do warhawk II, it would be on both... :)
Logged
Coding for the love of it!

sverx

  • RBP Member
  • IBM PC
  • *****
  • Offline Offline
  • Posts: 512
  • "Ow!!! What's that ?!?!"
    • My NDS folder
Re: MMLL Development Diary
« Reply #696 on: October 28, 2009, 08:44:11 AM »

I forgot one thing: thank you very much for the xmas bonus level. I'm a huge fan of that beagle and his friends :)

Logged

Flash

  • Administrator
  • Blue Gene Super Computer
  • **********
  • Offline Offline
  • Posts: 13176
Re: MMLL Development Diary
« Reply #697 on: October 28, 2009, 08:47:14 AM »

"sweet"

Who isn't?

LOL
Logged
Coding for the love of it!

Cid2Mizard

  • Altair 8800
  • Offline Offline
  • Posts: 3
Re: MMLL Development Diary
« Reply #698 on: October 28, 2009, 10:06:38 AM »

Very good game, you made a good job, thank you all  8)
Logged

spacefractal

  • RBP Team Member
  • Blue Gene Super Computer
  • *****
  • Offline Offline
  • Posts: 4137
Re: MMLL Development Diary
« Reply #699 on: October 28, 2009, 11:16:45 AM »

we could do a Horace DS game using the bonus level as engine? So we could reuse very much of it in meantime HeadKaze got his game finished.
Logged
The Musician for the RetroBytes Portal Projects.

Flash

  • Administrator
  • Blue Gene Super Computer
  • **********
  • Offline Offline
  • Posts: 13176
Re: MMLL Development Diary
« Reply #700 on: October 28, 2009, 11:37:05 AM »

I need a little break from DS coding for a little while.

I was ribbing Sokurah about Horace, much as it would make a nice DS game, it does need a quitedifferent mechanic to be converted correctly... Who knows?
Logged
Coding for the love of it!

spacefractal

  • RBP Team Member
  • Blue Gene Super Computer
  • *****
  • Offline Offline
  • Posts: 4137
Re: MMLL Development Diary
« Reply #701 on: October 28, 2009, 11:51:14 AM »

Of course.

There is still that DSi card issue (if I named correctly), or was that a headkaze job? Can that not been utility by a file system for the music and mightbeen levels?

Should you not release a new video trailer?

PS. Can you add a Manic Miner menu to the top left menu on the frontscreen (as well TDG)?
« Last Edit: October 28, 2009, 12:13:08 PM by spacefractal »
Logged
The Musician for the RetroBytes Portal Projects.

sverx

  • RBP Member
  • IBM PC
  • *****
  • Offline Offline
  • Posts: 512
  • "Ow!!! What's that ?!?!"
    • My NDS folder
Re: MMLL Development Diary
« Reply #702 on: October 28, 2009, 12:19:52 PM »

I need a little break from DS coding for a little while.

and

Quote
Should you not release a new video trailer?

means Flash is going to make a new video? ;)

Logged

spacefractal

  • RBP Team Member
  • Blue Gene Super Computer
  • *****
  • Offline Offline
  • Posts: 4137
Re: MMLL Development Diary
« Reply #703 on: October 28, 2009, 12:30:06 PM »

I gonna think the youtube video should been updated to reflect with the newest release.
Logged
The Musician for the RetroBytes Portal Projects.

Lobo

  • RBP Team Member
  • Blue Gene Super Computer
  • *****
  • Offline Offline
  • Posts: 3119
    • Spitoufs
Re: MMLL Development Diary
« Reply #704 on: October 28, 2009, 12:36:10 PM »

He still owes us and the community a video of his Tim Curry impersonation in the shower (I don't forget anything).  :P
Logged

Flash

  • Administrator
  • Blue Gene Super Computer
  • **********
  • Offline Offline
  • Posts: 13176
Re: MMLL Development Diary
« Reply #705 on: October 28, 2009, 01:59:07 PM »

He still owes us and the community a video of his Tim Curry impersonation in the shower (I don't forget anything).  :P
Did I not post that?

A MMLL youtube video is not possible at the moment sadly. The quad core pc died and I have been working from a 13" Macbook for a while. This is not powerful enough to emulate and grab video at 30fps. It stutters really badly.

I am happy for anyone else to make one though? ? ? ?
Logged
Coding for the love of it!

Lobo

  • RBP Team Member
  • Blue Gene Super Computer
  • *****
  • Offline Offline
  • Posts: 3119
    • Spitoufs
Re: MMLL Development Diary
« Reply #706 on: October 28, 2009, 02:15:17 PM »

Did I not post that?

Nope, slacker.

As for the video, I gave up on that recording business, tried to capture meself playing Warhawk on C64 emu on iphone some time ago and failed miserably at holding two things at once, someone else might try to make MMLL video  though.  :(
Logged

sverx

  • RBP Member
  • IBM PC
  • *****
  • Offline Offline
  • Posts: 512
  • "Ow!!! What's that ?!?!"
    • My NDS folder
Re: MMLL Development Diary
« Reply #707 on: October 28, 2009, 03:08:37 PM »

I don't even know where to start, I always asked a friend ...  :(

Logged

Flash

  • Administrator
  • Blue Gene Super Computer
  • **********
  • Offline Offline
  • Posts: 13176
Re: MMLL Development Diary
« Reply #708 on: October 28, 2009, 03:15:55 PM »

Sadly, It does not look like I have any :(

I will see what I can do!

I can tie shoelaces, drink through a straw, and walk down stairs backwards... So, how hard can it be?
Logged
Coding for the love of it!

Lobo

  • RBP Team Member
  • Blue Gene Super Computer
  • *****
  • Offline Offline
  • Posts: 3119
    • Spitoufs
Re: MMLL Development Diary
« Reply #709 on: October 28, 2009, 04:02:52 PM »

Sadly, It does not look like I have any :(

No pants? That is sad.  :(
Logged

Flash

  • Administrator
  • Blue Gene Super Computer
  • **********
  • Offline Offline
  • Posts: 13176
Re: MMLL Development Diary
« Reply #710 on: October 28, 2009, 04:09:50 PM »

No, just checked the Tim Curry bathtime video, and if you look closely you can see a slight glimpse of my pubic hair. So, sadly after all that work.. I will just have to delete it - I cannot subject the public to a stray, brash, and ungodly pubic display.


I will see if I can get a MMLL video together?
Logged
Coding for the love of it!

headkaze

  • Administrator
  • Blue Gene Super Computer
  • **********
  • Offline Offline
  • Posts: 7836
Re: MMLL Development Diary
« Reply #711 on: October 29, 2009, 05:53:47 PM »

Okay we have some early download stats in for anyone interested..

ManicMinerLL.zip - 205 downloads
ManicMinerLL_FAT.zip - 110 downloads
Logged

Flash

  • Administrator
  • Blue Gene Super Computer
  • **********
  • Offline Offline
  • Posts: 13176
Re: MMLL Development Diary
« Reply #712 on: October 29, 2009, 05:57:39 PM »

That is a great start,

Sadly, several sites have hosted again rather than linking :( and also, propagation of the RR news item was not very good this time, I think it was swamped with the other MM news at the time :(

But, still great!!
Logged
Coding for the love of it!

spacefractal

  • RBP Team Member
  • Blue Gene Super Computer
  • *****
  • Offline Offline
  • Posts: 4137
Re: MMLL Development Diary
« Reply #713 on: October 29, 2009, 07:05:00 PM »

typical around hosting. the news on RR is small but it still nice. They could linked to the annonce link to the othe news when the game got annonced to been created....

There is to MM games released between few days....

I cannot test the other MM game as well, since my older phone have a little to small screen and it does not work on touch screen mobiles. So I have not a change aroudn music, but I known java have never been that good to sound.
« Last Edit: October 29, 2009, 07:18:37 PM by spacefractal »
Logged
The Musician for the RetroBytes Portal Projects.

headkaze

  • Administrator
  • Blue Gene Super Computer
  • **********
  • Offline Offline
  • Posts: 7836
Re: MMLL Development Diary
« Reply #714 on: October 29, 2009, 07:12:58 PM »

Has anyone played that mobile release of MM? It would be interesting to get feedback on the gameplay.
Logged

spacefractal

  • RBP Team Member
  • Blue Gene Super Computer
  • *****
  • Offline Offline
  • Posts: 4137
Re: MMLL Development Diary
« Reply #715 on: October 29, 2009, 07:21:59 PM »

I which I would. There is a lots of mobile emulators which should run this game, but have not tried it, due my old mobile the screen to small and the newest one is the touch screen phone.

I saw a little rewiew of this game (by Blerk):
http://www.eurogamer.net/forum_thread_posts.php?thread_id=165297 (there a little review of it in the comments)

He diddent like the first level which is still too hard compared the fellow levels..... Yes its not very easy first level to start with? I remember the spectrum original level is a quite hard too, so?

He do like the possible to start from the lastest level.
« Last Edit: October 29, 2009, 07:24:43 PM by spacefractal »
Logged
The Musician for the RetroBytes Portal Projects.

Flash

  • Administrator
  • Blue Gene Super Computer
  • **********
  • Offline Offline
  • Posts: 13176
Re: MMLL Development Diary
« Reply #716 on: October 29, 2009, 07:32:01 PM »

I love how they say it is not quite right? Madness.. The detection is the same as the original, the only difference is it is faster and also the you move every pixel, rather that 2 each time. Some people like to have something to nit pick even if they have no idea what it is.. LOL

Oh well.. The first level is bloody easy now! (it was not when I first tried it).. A few goes and you can learn it, wasnt that what MM was all about originally, or am i nit picking  :D
Logged
Coding for the love of it!

Flash

  • Administrator
  • Blue Gene Super Computer
  • **********
  • Offline Offline
  • Posts: 13176
Re: MMLL Development Diary
« Reply #717 on: October 29, 2009, 07:34:02 PM »

One thing I said at the start was that I wanted an updated version of MM.. It is quicker and slicker.. That is all. Even the anims tie in with the pixel possitions exactly the same.
Logged
Coding for the love of it!

Lobo

  • RBP Team Member
  • Blue Gene Super Computer
  • *****
  • Offline Offline
  • Posts: 3119
    • Spitoufs
Re: MMLL Development Diary
« Reply #718 on: October 29, 2009, 07:54:38 PM »

Don't take anyone's personal opinions as de facto  standard of game's quality. Some people simply wont like it, even the game is absolutely fantastic in every possible way.
I'm pretty sure that Matthew Smith would approve.  8)
Logged

Lobo

  • RBP Team Member
  • Blue Gene Super Computer
  • *****
  • Offline Offline
  • Posts: 3119
    • Spitoufs
Re: MMLL Development Diary
« Reply #719 on: October 29, 2009, 08:02:38 PM »

Ah, also, I wanted to try the mobile one but realized I've lost my emulator (on PC). Not so sure if that one would even support this as it was quite oldie. Anyone can point to some coolio emu for bloody cellphones?

As for RR, they did a great job, you know the people over there are most likely our biggest supporters (and cunts :)) and mixing it with other MM games, I think, was quite a cool move actually. It's sorta historical coincidence if you will.
Ten years from now, when you're 98, cough, you'll be looking back at it and say - " Nurse...nurse...", or "Ahh...it was like yesterday, 6 MM games released at the same time, it was like this........"

 ;D
Logged
Pages: 1 ... 21 22 23 [24] 25 26 27 ... 30