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Author Topic: MMLL Development Diary  (Read 245999 times)

Flash

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Re: MMLL Development Diary
« Reply #90 on: September 08, 2009, 07:26:59 PM »

oh, should i?
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Lobo

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Re: MMLL Development Diary
« Reply #91 on: September 08, 2009, 07:28:25 PM »

Hehe...not yet, first send the test to the 'guy', then post whatever you want, hehehe....
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Flash

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Re: MMLL Development Diary
« Reply #92 on: September 08, 2009, 09:06:12 PM »

Ok, it is about time I post something!


I could not hold back any longer, sod the game, but I really had to display the graphics that Lobo has imbued the game with, So, here are some screens for the title sequence. These levels are all fully playable and at the moment we have 11 complete levels.
Sadly, the static pictures cannot demonstrate SpaceFractals wonderful remixes.. But.. A demo will be released soon and also I will do one of my little youtube videos at some point.


   

   

   
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headkaze

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Re: MMLL Development Diary
« Reply #93 on: September 08, 2009, 09:20:23 PM »

Damn that is looking sexy, great work guys!!  8)
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Lobo

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Re: MMLL Development Diary
« Reply #94 on: September 08, 2009, 09:25:55 PM »

Blast it, it does look cool when you put it like that all together. All I see most of the time is muzzle stuff across the wallpaper of magenta  :D.
Hehe..also, look where is Willy standing in 'down the pit'.  ;D
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Sokurah

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Re: MMLL Development Diary
« Reply #95 on: September 08, 2009, 09:28:10 PM »

Looking good. Just think - Horace could look that good too...I just need to find someone who will code it for me first. :D
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Lobo

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Re: MMLL Development Diary
« Reply #96 on: September 08, 2009, 09:30:18 PM »

Looking good. Just think - Horace could look that good too...I just need to find someone who will code it for me first. :D

fnaeilfueafnml...I wanna say...I'll wait about half an hour or so but I'm almost e...

I meant to say, don't go anywhere soks.
« Last Edit: September 08, 2009, 09:35:59 PM by Lobo »
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Flash

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Re: MMLL Development Diary
« Reply #97 on: September 08, 2009, 09:36:48 PM »

fnaeilfueafnml...I wanna say...I'll wait about half an hour or so but I'm almost e...

I meant to say, don't go anywhere soks.
<smirkle> <guffaw> <funnock>
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Lobo

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Re: MMLL Development Diary
« Reply #98 on: September 08, 2009, 09:39:30 PM »

<smirkle> <guffaw> <funnock>

grumpff.f.fd  eyetwitch..grumofdf...mgmgmff
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Flash

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Re: MMLL Development Diary
« Reply #99 on: September 08, 2009, 09:41:03 PM »

<yaffaw> <smidgle> <crannocksquirm>
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Sokurah

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Re: MMLL Development Diary
« Reply #100 on: September 08, 2009, 09:41:22 PM »

Nahh, I'm not going anywhere. I'm seriously looking forward to getting good and thoroughly into Horace (oh, err..) so don't worry. Just need to make a real pig of myself first. :p
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Lobo

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Re: MMLL Development Diary
« Reply #101 on: September 08, 2009, 09:43:19 PM »

exxxcccllent..excc./..caaan't  hoold  onnn  mucch loooongerrr!!!
Flash, heeelp!  :D  <\gngmgkkssusgnn>
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Flash

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Re: MMLL Development Diary
« Reply #102 on: September 08, 2009, 09:44:44 PM »

exxxcccllent..excc./..caaan't  hoold  onnn  mucch loooongerrr!!!
Flash, heeelp!  :D  <\gngmgkkssusgnn>

Contain yourself!!!! LOL
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Lobo

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Re: MMLL Development Diary
« Reply #103 on: September 08, 2009, 09:47:45 PM »

 :D :D harrrdlly....damn fukin bios... :D :D
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Sokurah

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Re: MMLL Development Diary
« Reply #104 on: September 08, 2009, 09:48:19 PM »

exxxcccllent..excc./..caaan't  hoold  onnn  mucch loooongerrr!!!
Flash, heeelp!  :D  <\gngmgkkssusgnn>

Great...because I work really well under pressure. ;)
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Lobo

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Re: MMLL Development Diary
« Reply #105 on: September 08, 2009, 09:54:21 PM »

Yep, as you should! That's where we Men separate from Gorgons! We work under pressure-period!  8)
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Flash

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Re: MMLL Development Diary
« Reply #106 on: September 08, 2009, 10:05:28 PM »

Yep, as you should! That's where we Men separate from Gorgons! We work under pressure-period!  8)
What is a pressure-period? Is that a really heavy full stop?
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Lobo

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Re: MMLL Development Diary
« Reply #107 on: September 08, 2009, 10:07:45 PM »

Nono. heavyfullstop doesn't have a period-period!
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Flash

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Re: MMLL Development Diary
« Reply #108 on: September 08, 2009, 10:09:16 PM »

Well... it is all to confusing for me!! LOL

Did i post some screenshots about 8 pages back?  :D
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Lobo

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Re: MMLL Development Diary
« Reply #109 on: September 08, 2009, 10:11:01 PM »

Screenshots about Gorgons? I never saw any to be honest.
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Sokurah

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Re: MMLL Development Diary
« Reply #110 on: September 08, 2009, 10:33:04 PM »

A couple a random thoughts.

Love the dust at Willy's feet when he takes an item.
Love the spacesuit on the Airlock.
Love love love the egyptian theme on Mummy Daddy.
For some reason Dragon Users Bonus really gave me that ol' feeling of nostalgia.
I got a bit confused on 'not the central cavern' as the exit doesn't start to blink - no matter how the switch is set. What to do?
Didn't have enough patience to do down the pit. It seems a bit hard. must try again later.
Love the flies on Metropolis Bingo. :)
LOL LOOL LLLOOOOLLL - at the one which you perfectly which one. :D Solurahlapse my ass. :D :D
...damn hard though - it's the one I've had the most retries at and then it doesn't end. Grr...just my development. ;)



Overall it looks and feels great. The only thing I can say, if I have to say anything, is that sometimes Willy could do with a bit more contrast to stand more out from the background.
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Sokurah

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Re: MMLL Development Diary
« Reply #111 on: September 08, 2009, 10:35:24 PM »

What is a pressure-period? Is that a really heavy full stop?

No, a pressure-period is what happens when a dot grows up to become a period and is in the process of being used the first time.
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Flash

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Re: MMLL Development Diary
« Reply #112 on: September 08, 2009, 10:42:40 PM »

LOL LOOL LLLOOOOLLL - at the one which you perfectly which one. :D Solurahlapse my ass. :D :D
...damn hard though - it's the one I've had the most retries at and then it doesn't end. Grr...just my development. ;)

HO HO HO HO HO HO

I'm not laughing - Lobo made me do it.... it was him... Blame him...er... Damn you Lobo...

See?
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Lobo

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Re: MMLL Development Diary
« Reply #113 on: September 08, 2009, 10:46:57 PM »

Finally! HAHAHA! Awesome man. Flash and I have been giggling like high school cheerleaders on prozac for the good part of the day. Ah..super.

Now, this level is also done to encourage you to meditate over the Horace remake as well so it's not just a stupid prank from two retards, you know.
Well played, I almost thought we lost you there  :D.
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Sokurah

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Re: MMLL Development Diary
« Reply #114 on: September 08, 2009, 10:53:51 PM »

Finally! HAHAHA! Awesome man. Flash and I have been giggling like high school cheerleaders on prozac for the good part of the day. Ah..super.

Do you put out? :D

For what it's worth I've been programming a bit tonight -I'm slowly getting into it again.

...and THANK YOU for making a smile. ;)
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Lobo

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Re: MMLL Development Diary
« Reply #115 on: September 08, 2009, 10:58:08 PM »

Do you put out? :D

Nono, only if you have a Delorean, maybe...or at least a skateboard!
But ye, was fun big time and excitement was so high that I think Flash has managed to impregnate someone or something (Gorgon?).
Also, it's always nice to make people laugh and urinate in public while doing so.
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headkaze

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Re: MMLL Development Diary
« Reply #116 on: September 09, 2009, 03:54:26 AM »

Found an interesting inverview with the original author of Manic Miner

« Last Edit: September 09, 2009, 03:56:53 AM by headkaze »
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sverx

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Re: MMLL Development Diary
« Reply #117 on: September 09, 2009, 05:30:23 AM »

Guys, I just can say 'wow!'. It's already really cool, even unfinished. Backgrounds are amazing and the remixes gives that extra that fits perfectly :)

I've got some questions... how did you do the rain/lightning effect? I guess lightning is done via the color special effect registers (brightness increase/decrease effects) but all that skipping some scanlines on the top of the screen... or is it just a manipulation of a subset of the palette(s)? And about the rain... are the drops sprites too? And how could you manage to make them fall agains the background, have you got a colmap for that too?  ???

Again, you are amazing me more and more. I wish I could code something at least half good as this... but I've just got to concentrate more on learning ;)

Bye!

edit: oh, right, I forgot to mention... I still couldn't finish ANY level... but it's me, I'm not that great player  :(



« Last Edit: September 09, 2009, 05:40:31 AM by sverx »
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spacefractal

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Re: MMLL Development Diary
« Reply #118 on: September 09, 2009, 05:35:00 AM »

Its wrote in Assembly :-D

Pacman ghosts in one of the levels? mightbeen a little pacman tune tribute?
« Last Edit: September 09, 2009, 05:45:42 AM by spacefractal »
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sverx

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Re: MMLL Development Diary
« Reply #119 on: September 09, 2009, 05:58:36 AM »

Its wrote in Assembly :-D

 :D lol ...  :D ... I'm currently learning ARM asm, it's very different from the asm I'm (was) used to (x86) back in the days ;) Btw I think I'll use asm only as a last resort when it's really necessary to squeeze up to the last CPU cycle (for example IF I'll ever code a software audio mixing routines... which probably I won't do...)
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