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Author Topic: MMLL Development Diary  (Read 198030 times)
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Lobo
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« Reply #840 on: November 04, 2009, 07:15:02 PM »

You win a cookie.  Cool

I see now, I thought of 'jacket' design like these but I'll see if I can cram in the sides for this one.


* front.jpg (82.49 KB, 259x354 - viewed 443 times.)

* back.jpg (52.02 KB, 219x264 - viewed 381 times.)
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Sokurah
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« Reply #841 on: November 04, 2009, 07:19:36 PM »

Did I win a point for getting it right?  Cool

Sure you do. Here's one. Case closed. Been programming on Horace today btw.   Huh?
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spacefractal
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« Reply #842 on: November 04, 2009, 07:30:28 PM »

I just mostly prefer oldschool tray. Im uploading now and sendings links, howover I do NOT remove the soundtrack from the link, but instead this is a mirror. I have included both mp3 and xm's. Even the title is missing as I wrote about it, I diddent wait for that (I can update it).

So people the soundtrack is soon release as mp3 as well XM. Please its better to play the game so most as you can  Grin, its cool.

I think Sokurah won this one.
« Last Edit: November 04, 2009, 07:30:51 PM by spacefractal » Logged

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« Reply #843 on: November 04, 2009, 07:33:12 PM »

Ok, I've sent the cover (to SF) with the sides, things were crunched but what the heck.
I prefer the jacket for stuff like this, promo cds and such due to the nice lamination as I usually break the the plastic easily.
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Flash
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« Reply #844 on: November 04, 2009, 08:04:09 PM »

Sure you do. Here's one. Case closed. Been programming on Horace today btw.   Huh?

Did someone say HORACE!!!
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« Reply #845 on: November 04, 2009, 08:05:43 PM »

I usually break the the plastic easily.
That is because of your strong masculine hands!
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spacefractal
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« Reply #846 on: November 04, 2009, 08:07:19 PM »

got its, but as I wrote back (I hope you got the email), backcover is not directly a square format. I do think I also can do the change my self..... Should been pretty easy.
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« Reply #847 on: November 04, 2009, 08:09:35 PM »

Aye, ape hands should do the trick.

SF, I wrote you back as I didn't really understand what you mean, sorta. The cover is 1024x1024, what is the, umm, problem?
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Flash
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« Reply #848 on: November 04, 2009, 08:12:04 PM »

He wears funny glasses? I don't know..

perhaps this helps
http://www.jms.aps.edu/JMS/Learmonth/files/PDFCDTempl.pdf

Does not help with the pixels though?

(sorry - remember, I was just happy with a front cover Smiley )
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« Reply #849 on: November 04, 2009, 08:15:43 PM »

I have the actual CD templates from eons ago, all different sizes/shapes/variations-you name it. I can go with that in case the actual measure is needed?
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« Reply #850 on: November 04, 2009, 08:20:14 PM »

Did someone say HORACE!!!

I don't know...did they?

...oh, wait...they did - it's on the Internet so it must be true.  Wink
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spacefractal
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« Reply #851 on: November 04, 2009, 08:22:42 PM »

I have a scanned inlay,its 1310x1024. I have do that in 1280x1024.

I like the backcover, because its easy for people for adjust the text if there is a problem after a print or even crop it if they want a that case you use. So I send you what I changed and then I let people adjust them self if its a problem.

Its easy and does not break anything of your work at all.

So Finally Thanks for the cover, its awesome. I update the soundtrack and upload again soon.

PS. SoundTrack with the changed coverarts is uploaded to same url I gave Lobo and Flash per email. Its up to them to release the soundtrack.
« Last Edit: November 04, 2009, 08:40:50 PM by spacefractal » Logged

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« Reply #852 on: November 04, 2009, 08:45:48 PM »

Ah, so wider you needed, Ok I see you fixed that already, cool.
As for the release, just send the stuff to Flash so he can upload it here?

EDIT: What I meant, I would upload it but in that case I would need to hack this fortress called Retrobytes in order to do so.  Cheesy
So, just send it to Flash so he can put it on the front page.
« Last Edit: November 04, 2009, 08:49:57 PM by Lobo » Logged
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« Reply #853 on: November 04, 2009, 08:56:42 PM »

SF, can you send the latest link. Just downloaded using the one from before and no covers and same name mistakes.
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« Reply #854 on: November 04, 2009, 09:00:28 PM »

...oh, wait...they did - it's on the Internet so it must be true.  Wink

Hmmmmm. Horace!
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« Reply #855 on: November 04, 2009, 09:02:48 PM »

Try it again, I've downloaded it and it's all correct.
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« Reply #856 on: November 04, 2009, 09:04:36 PM »

Can you email me the link - mine is not right!! Tried twice now!
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« Reply #857 on: November 04, 2009, 09:42:32 PM »

Here, quick upload to 2shared - get it (about 50megs or so) click down there where it says 'Save file to your PC'

soundtrack

I'll remove this link as soon as you post the soundtrack.

« Last Edit: November 04, 2009, 11:13:45 PM by Flash » Logged
spacefractal
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« Reply #858 on: November 04, 2009, 10:50:32 PM »

I guess its not secret anymore:
Space_Fractal_-_Manic_Miner_DS_-_The_Lost_Levels_-_Soundtrack_(2009).zip

Here os the mp3 release inclusive coverats and all. I think the game could been included, but I guess not needed here.
« Last Edit: November 04, 2009, 11:14:22 PM by Flash » Logged

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« Reply #859 on: November 04, 2009, 11:15:33 PM »

Thanks!

I am now off for 'food' Smiley

I will try to get a download sorted and a new post done in a bit Smiley
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« Reply #860 on: November 05, 2009, 07:59:26 AM »

I grabbed it from the link in Lobo's post last night (I was sneakily fast) and I plan to listen to it during work today.
And I love the new cover for it. It's cuuuute. Smiley
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« Reply #861 on: November 05, 2009, 02:22:48 PM »

"Down the Alley" in the released OST sounds detuned... please tell me you didn't use WinAmp for mp3 encoding Sad
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spacefractal
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« Reply #862 on: November 05, 2009, 03:20:42 PM »

I did that:

- Tune converted to 44.1kz in MilkyTracker after some changes to a endning (if needed). But these change did I NOT save to XM, so only heardable in the mp3 version.
- I converted it to MP3 in CDEX using these settings: 128kb -> 196kb variable, 44.1khz, Normalizing on (even it might have problem in very few songs).
- Bear in mind most sample fix was in 8 bit versions to suitable for the game, and did not fix the original XM of it.

On that song, there is very much "swooosh" and "reverb" effects on it, which could not simulate that 100% from FL Studio, but I guess it was sounded ok. In that Song normalized did turned the volume a little bit down.

Do the Original 16 bit XM sound OK? Then I do can recode it again using 192kb without variable setting and no normalizing.... Elsewise it can been a issue in the LAME encoder.
« Last Edit: November 05, 2009, 03:27:21 PM by spacefractal » Logged

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« Reply #863 on: November 05, 2009, 03:44:47 PM »

The XM sounds detuned too, to my ears Huh? I guess I never noticed it before because it's the bass which sounds out of tune with the melody, but you can't hear that bass on a NDS, you know.

Well, at least the conversion to mp3 is ok Tongue

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spacefractal
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« Reply #864 on: November 05, 2009, 04:35:55 PM »

nice spotted, the main instrument was detuned in the 16 bit version, but was corrected in 8 bit version. So I need to update the soundtrack with new version (I do also do a "patch" version, with only songs updated).

« Last Edit: November 05, 2009, 04:41:40 PM by spacefractal » Logged

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« Reply #865 on: November 05, 2009, 05:12:31 PM »

2 tunes updated....

Manic_Miner_DS_-_The_Lost_Levels_-_Soundtrack_(update_1).zip

Flash, please do a link into this one in the news as well updating your soundtrack.

PS. There is only one update.
« Last Edit: November 05, 2009, 06:05:08 PM by Flash » Logged

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« Reply #866 on: November 05, 2009, 09:21:31 PM »

Commodore tune is the best  Cheesy. I wish all these songs are actually in .sid (multiple tracks in one), that would be crazy!
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« Reply #867 on: November 06, 2009, 07:11:55 AM »

nice spotted [...]

You don't even imagine how much attention I've been putting in listening to XMs while coding libXM7... raina, he knows something...  Huh?

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« Reply #868 on: November 06, 2009, 07:23:52 AM »

My personal fave is the Highscore tune for some reason.
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« Reply #869 on: November 06, 2009, 11:55:32 AM »

It took some time to get 8bit version right without clicking and got the idea from the Space Harrier game, a tune I really love to. There was never a hiscore tune in the arcade original.

For Commodore 64 Sid like tune, it was actually samples from a older Sid player which could sample Sid2wav only using one channels at time and then used these as a instrument. I was like to do a Sam Coupe version of it, but was not possible, due it only export using all channels, so I did a C64 like version instead.

I think I should not vote on my own tunes :-D. Flash have even (early) studio versions (I use FL-Studio) of some songs, some got finished, some never got finished, before I began on the XM version.

Howover I really like the Horace bonus level: Darn simple, fast to complete, but still fun and cool. So that level is one of my favorits.
« Last Edit: November 06, 2009, 11:56:56 AM by spacefractal » Logged

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