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Author Topic: Wabbit (Oh Dear) (C64)  (Read 5289 times)

Flash

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Wabbit (Oh Dear) (C64)
« on: December 14, 2008, 09:07:28 PM »

This was a game that was actually released (all be it on Commodore Disk User)

It was a terrible game really and was written before Warhawk and any others here!



See the "Big E" in this level - This was the name of a friend who worked on Warhawk.

« Last Edit: January 29, 2009, 07:49:32 AM by Flash »
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Grapple

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Re: Wabbit (Oh Dear)
« Reply #1 on: December 15, 2008, 08:27:55 AM »

Hehe, A boulder Dash clone? looks fun...
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Flash

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Re: Wabbit (Oh Dear)
« Reply #2 on: December 15, 2008, 09:13:06 AM »

It's not...

You cannot stand under a rock for more than a second and the rocks do not roll and cannot be pushed!

It is a bit Poo!
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Grapple

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Re: Wabbit (Oh Dear)
« Reply #3 on: December 15, 2008, 09:57:09 AM »

Haha... OK... Have to test it as soon as i get home to the Breadbox... :)
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Flash

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Re: Wabbit (Oh Dear) (C64)
« Reply #4 on: February 10, 2013, 07:36:11 PM »

Just found the Commodore Disc User edition that this game was featured in.
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spacefractal

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Re: Wabbit (Oh Dear) (C64)
« Reply #5 on: February 17, 2013, 09:09:45 PM »

Im wasent aware of this game. Its seen its could been fun to do a another bonus area for Greedy Mouse using some of leveldesign from this game, hehe. I have not tried it yes, but could been fun as a little geatures....
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Flash

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Re: Wabbit (Oh Dear) (C64)
« Reply #6 on: February 17, 2013, 10:14:47 PM »

Feel free  lol.
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spacefractal

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Re: Wabbit (Oh Dear) (C64)
« Reply #7 on: February 18, 2013, 07:52:16 PM »

yes its a bit poo, just tried this game in the emulator (I was never aware of this game for some reason or skipped it. you move someware to fast and too easy to been killed, cause its unneccetly hard (gosh we have savegames uses in emulators).

Howover its could still been fun to use with the 5th bonus area in Greedy Mouse property with named "Wabbits Bombs". There is few changes of course. I will use balls as a stone. If you are to slow to move away under a stone, the stone will change into a bomb and then explode. When the bomb explode over you, that will kill your mouse. Im then hope rest of the Greedy Mouse rules can stay, so the rule change only have the stone thing as main focus.
« Last Edit: February 18, 2013, 07:54:38 PM by spacefractal »
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Flash

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Re: Wabbit (Oh Dear) (C64)
« Reply #8 on: February 19, 2013, 07:26:21 AM »

Yep. It certainly was a bit pants. It was my first game I coded in asm on the c64 - so, that's my smoke screen. Lol

Also, if you stand under a boulder too long - it squashes you. No idea why I left it like that?
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spacefractal

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Re: Wabbit (Oh Dear) (C64)
« Reply #9 on: February 19, 2013, 08:21:58 AM »

hihi. its mightbeen because its would been much easier if it diddent......

Im did somewhere similar with "Rally X" in Greedy Mouse with some modicifation as well (same level design, but with water instead of moving ai), so its could been same here.

So its would been fun trying  :)
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