September 06, 2010, 11:52:30 AM*

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
Advanced search  
Pages: [1]
Print
Author Topic: Setting up the compiler  (Read 585 times)
0 Members and 1 Guest are viewing this topic.
headkaze
Administrator
Blue Gene Super Computer
**********
Online Online

Gender: Male
Posts: 2487



« on: December 19, 2008, 10:57:52 PM »

1. Download the latest version of DevKitPro from http://www.devkitpro.org/ (currently devkitProUpdater-1.4.9.exe)
2. Run the installer and select to download and install the full package (this includes tools for compiling GBA/NDS/GP32/PSP/GameCube/Wii binaries)
3. To compile all the NDS examples just open devkitPro\examples\nds\allexamples.pnproj and select Tools->Make
4. Download the following emulators into devkitPro\emulators\*emuname*

- Visualboy Advance (for GBA) http://vba.ngemu.com
- iDeaS (NDS) http://www.ideasemu.org
- NeonDS (NDS) http://www.neonds.com
- Dualis (NDS) http://dualis.1emu.net/

5. Create a folder called devkitPro\source\gba and devkitPro\source\nds
6. Your ready to go!

NOTES:

- I also suggest you take a look at GBATek for technical info on the GBA & NDS
- Also check out the PDF cheat sheet for a quick guide to the ARM instruction set
- For Windows XP I recommend the Command Line Here tool so you can right click in a folder to open the command prompt for compiling.
- lec09_ARMasm is a simple power point presentation introducing some of the basic aspects of the ARM processor
« Last Edit: December 21, 2008, 05:43:15 PM by headkaze » Logged
Pages: [1]
Print
Jump to: