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Author Topic: Kid Ikaruga  (Read 3018 times)

relminator

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Kid Ikaruga
« on: February 12, 2011, 09:55:36 AM »

I'm currently helping some peeps with their kid icarus remake:

http://jafile.com/uploads/relminator/platformtest_shoot.rar


Some issues in edge collision of the moving platform though.
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Flash

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Re: Kid Ikaruga
« Reply #1 on: February 12, 2011, 10:55:01 AM »

I will have a look later mate.

Moving plats can always be a little tricky if you are using a block system for detection. I guess you are using 8x8's (and the plats move pixels). So, handle it the same way you would a scrolling game by isolating the lower 3 bits of the position and using that as a comparison.
« Last Edit: February 12, 2011, 10:55:46 AM by Flash »
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relminator

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Re: Kid Ikaruga
« Reply #2 on: February 12, 2011, 01:49:35 PM »

Thanks buddy.

I'm actually using the 3d engine to draw 2d.

Edge bugs fixed.

http://jafile.com/uploads/relminator/icarus_stage1_1.rar
« Last Edit: February 12, 2011, 01:54:31 PM by relminator »
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Flash

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Re: Kid Ikaruga
« Reply #3 on: February 12, 2011, 08:45:38 PM »

Looking good.

If I can say one thing (not being able to compare with the original), when jumping and at the top of the jump curve, if you are over half way through a platform, you are forced to the top equating to a slightly larger jump that is obtainable normally (ie. when trying to jump on a wall of the same height).
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relminator

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Re: Kid Ikaruga
« Reply #4 on: February 14, 2011, 05:34:15 AM »

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headkaze

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Re: Kid Ikaruga
« Reply #5 on: February 14, 2011, 05:52:58 AM »

Looking good reliminator
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